Slitherine (www.slitherine.com) and Matrix Games are excited to announce a release of an update to the critically-acclaimed Battle Academy on iPad, which has been seen amazing success on the Apple tablet. Battle Academy is now constantly sitting at the top of the iPad strategy charts in all countries, becoming one of the first wargames on the iPad to receive wide-spread praise by both press and players alike, with an amazing number many five-star ratings from player’s reviews!
The update can be downloaded by logging into the Apple App Store from your iPad and selecting Battle Academy from the update section.
Iain McNeil said “We always knew we had a great game but we were a bit surprised by the level of success on iPad and would like to thank all our fans for their support. This kind of support ensures we can continue to develop new content for the game on all platforms. We knew taking a full game from PC to iPad was going to be tough but we were not prepared to compromise and release a simpler cut down version of the game.”
The update brings added support for the iPad 3, utilizing the stunning Retina display, as well as adding ground objects. Other bug fixes address the rotation and zoom function to make it smoother in action.
The full bug fix list includes:
- fixed a bug where you could not start custom MP map games from the iPad
- a tweaked rotation and zoom for smoother action
- a tweaked UI to make rotation, zoom, and drag clearer
- upped double tap timings to help out slower-fingered players
- should solve issue with display corruption during startup (purely cosmetic).
About Battle Academy
Approachable, absorbing and visually impressive yet detailed, Battle Academy aims to revolutionize the strategy games market with a blend of intuitive design and compelling game play driven by cutting edge technical innovation.
Inspired by an original online game concept devised by the BBC, the game has more than 30 battles in a range of theatres of war from the North African desert through D-Day to the to the snowy Ardennes mountains where the Allies battled to repel the final German offensive.
The team at Slitherine worked with Professor John Buckley, Military Historian at the University of Wolverhampton and a keen wargamer himself, to make sure that the strategy, tactics, scenarios and available firepower of the battles fought in WW2 were turned into realistic AI behavior, powering expertly crafted battles.
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