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Product


Battles in Italy

Release Date: 25 MAY 2005

Platform: PC
Language: English
Genre: Operational
Turns: Turn-Based IGOUGO
Complexity: Intermediate
Period: World War II


Developer
Strategic Studies Group


File Size: 254mb
Download Time:
- 56K Modem: 10hr 4min
- DSL or Satelite: 33min
- High Speed: 6min
Version: 1.00
Manual: PDF E-Book
Editor: Yes
Theatre: Western Europe
Unit Scale: Regiment
Turn Scale: 1 day
Players: 1-2
AI: Yes
PBEM: Yes
Resolution: 1280x1024 or 1024x768
Game Requirements
Windows 98 / 2000 / XP / Vista / 7
Pentium II 600 MHz CPU
256 MB RAM
DirectX 8.1
8 MB Video Card 16bit color
Sound Card (DirectX 8 comp.)
8x CD-ROM
600 MB free Hard Disk space

Battles in Italy covers three pivotal battles from the Italian Campaign. The invasion of Sicily, codenamed Operation Husky, the landings at Salerno, codenamed Operation Avalanche and the landings at Anzio, codenamed Operation Shingle. While the invasion of Sicily went more or less to plan, the result in the two subsequent amphibious operations was less certain, with the safety of the beachheads at both Salerno and Anzio in considerable doubt for some time. Neither side has sufficient resources to do the job properly, and improvisation and desperation are the order of the day, and as a result all three battles are tense and exciting affairs.

In Operation Husky, the invasion of Sicily, the Axis player must plan carefully in order to extract the best possible performance from some less than committed Italian troops, while the Allied player must somehow find a way around or through the many natural defensive obstacles in their way. In Operation Avalanche, the invasion of the Italian mainland, the Germans can exert severe pressure on the Salerno beachhead, but must defend against Allied forces coming to the relief of the amphibious forces. The Allies must hold fast to their bridgeheads and their vulnerable supply sources, while speeding other formations to the rescue. Operation Shingle, the Anzio landing, was a bold Allied move to break the stalemate caused by the strength of German defensive lines. The Germans have a real chance to crush the Anzio bridgehead, especially if they transfer troops from their main defensive line. However, if the Allies can break through the weakened lines while avoiding disaster at Anzio then a truly decisive victory is possible. 

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Features

  • Three complete battles, Sicily, Salerno and Anzio
  • New rules for Surrender and Political Units
  • New rules for co-operation between countries
  • Improved User Interface
  • Maximum map size increased by 12 times
  • New Defensive AI routines
  • Increased variability for country based variables
  • New capacity for Naval Transport
  • New features for Merging Units

Reviews - From the Press

Out of Eight - 7/8 (88%)
The pinnacle of hex-based wargames.

Net Wargaming Italia: 84%
Battles in Italy is the 3rd ring of a solid chain made by high quality games

Game-Boyz Player Choice
Overall, I would say this game is one of the finest WW2 turn based strategy games on the market today.

Deaf Gamers: 93%
SSG have created one of the most impressive wargames I've seen with Battle in Italy. The game has plenty of depth, quality AI and plenty of replay value. Seasoned wargamers will love what's on offer and thanks to a collection of well written tutorials everyone else can enjoy this hex-based classic.

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Digital Express Edition: This edition comes with a full color printed box, full color printed CD (with your order number and serial number printed on it) and a PDF E-Book indexed manual.
Standard Edition: This edition comes with a full color printed box, full color printed CD (with your order number and serial number printed on it), a Printed grayscale manual and a PDF E-Book indexed manual.
Collector's Edition: This edition comes with a full color printed box, full color printed CD (with your order number and serial number printed on it), a Printed full color manual and a PDF E-Book indexed manual.