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DLC Warhammer 40,000: Gladius - Tyranids

On Gladius Prime there is only war. Orks, Necrons and Men vie for control of a dying world. But something worse lurks in the shadows. Feral Tyranids now roam the surface of the planet, escapees from an Imperial research facility. All life on Gladius will shudder in fear. For the Great Devourer comes.

Base Games, one is required to play the DLC

Title Date
[LNX] Installer v1.02.00 Jan 09, 2019
[PC] Installer v1.02.00 Jan 09, 2019

Recent NEWS

Warhammer Skulls - A new DLC for Gladius and one new DLC announced for Battlesector

Jun. 01, 2022 - We're releasing a new DLC with a new unit per faction!

Warhammer Skulls - A new DLC for Gladius and one new DLC announced for Battlesector

Jun. 01, 2022 - We're releasing a new DLC with a new unit per faction!

We're taking part in Warhammer Skulls 2022

May. 26, 2022 - Warhammer Skulls is Games Workshop's annual festival of Warhammer video games and is their largest…

Adeptus Mechanicus coming to Warhammer 40,000: Gladius on November 22nd

Nov. 11, 2021 - A new faction joins the war for Gladius Prime!

Game SPECS

Proxy Studios
Jan 15, 2019
English, French, German, Spanish, Russian, Chinese
Strategic
Fantasy
Space
Intermediate
Turn-Based
1-8
Present

Warhammer 40,000: Gladius - Tyranids introduces a new playable race, which joins the fight for Gladius Prime! Thanks to their numerous new gameplay mechanics and features, they are a radically different faction, unlike any other in the game. The distinctive traits of the Tyranids are represented in the way they play. They are a ravenous, hungry swarm. They will consume Gladius Prime!


On Gladius Prime, where there were once cities and agriculture... now there is only war. Orks, Necrons, Space Marines and the Astra Militarum vie for control of a dying world. But something worse lurks in the shadows. Feral Tyranids now roam the planet's surface, escapees from an Imperial research facility. All life on Gladius will shudder in fear. For the Great Devourer comes.

AN EVERLASTING HUNGER
The Tyranid race travels the stars, systematically consuming anything that enables its rapid evolution and reproduction... so it may consume even more. On Gladius, the Tyranid faction specialises in reclaiming biomass from enemies, its own units and even by stripping tiles back down to the bedrock. 
 
THE RAVENING SWARM
To the Tyranids, to stay still is to die. They consume and they move on. Even their "cities" are disposable collections of megafauna, reabsorbed into the swarm when they have served their purpose and local resources are exhausted.  
 
THE HIVE MIND
The Hive Mind is the gestalt consciousness of the Tyranid race, controlling its creations through a pervasive psychic shadow generated by alpha creatures like Hive Tyrants and Warriors. But should its troops fall outside of this control, they become wild beasts, running feral, attacking Tyranid and enemy alike. 
  
BIOLOGICAL HORRORS  
Tyranid units are monstrosities, adapted by the controlling Norn Queens by devouring the DNA of their enemies. Many of their units - from the mighty Tervigons and Trygons to the man-sized Hormagaunts and Termagants - can adapt to their current foes by gaining toxin sacs, acid blood, adrenal glands or other inhuman creations.

 

Warhammer 40,000: Gladius - Relics of War © Copyright Games Workshop Limited 2018. Gladius - Relics of War, the Gladius - Relics of War logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Published by Slitherine Ltd. Developed by Proxy Studios. All rights reserved to their respective owners.

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