7 November 2009

Battlefront

Overview   ( More Info )

Battlefront features the power of battalion-level combat in some of this period's most bloody and intense conflicts: Saipan, Market Garden, Novorossisk, and Gazala. Players will have realistic control over their soldiers, with a tactical scale just large enough to make a telling difference in the strategic picture.

Screenshots   ( View All 16 )

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Features

  • Improved Strategic AI enables a more flexible response to fast changing battlefields
  • Improved user interface simplifies unit information
  • Command and control system that rewards correct employment of military assets
  • Close combat routines have special attack modes such as Banzai, Surprise and Infiltration
  • Indirect Fire from artillery and air assets can directly attack enemy units
  • Direct fire from AFVs can attack enemy units at range
  • Counter-battery fire can eliminate enemy artillery
  • Eliminated units can be rebuilt as cadres and returned to battle
  • Sighting, command, supply and danger zone rules encourage sensible use of artillery
  • Complete Unit, Map and AI editor allows users to create scenarios from scratch
  • Improved Play By Email security

Reviews   ( View All )

Review at NetWargamingItalia (in Italian)
(translated): Battlefront is fun, mainly because the scenario is well-adapted to the game engine. Sometimes it could be less realistic than other wargames, but it still represents an extremely elegant and original approach to a "hex game".

Battlefront review at Gamershall (auf Deutsch)
(translated) "SSG has for years consistently brought good games to the market. They succeed yet again."

Battlefront review at Armchair General Magazine
"...the real point to the game is good old-fashioned war game goodness, and this is where the game stands out. With Battlefront, SSG has given us a game that will appeal to a broad war gaming audience and stay on many hard-drives, for many years to come."

Product Data

  • Complexity: Intermediate
  • Field of Play: Tactical / Operational / Strategic
  • Historical Period: World War II
  • Theater: NWE, Russia, N Africa, Pacific
  • Unit Scale: Battalion / Company
  • Turn Play: Turn-Based IGOUGO
  • Players: 1-2
  • AI: Yes, either side
  • TCP/IP: No
  • PBEM: Yes
  • Game Editor: Scenario and Database Editor
  • Resolution: 1024x768, 1280x1024
  • Manual: PDF(Download) & B&W Printed(Physical), 132 pages

System Requirements

  • Windows 98/ME//2000/XP
  • Pentium III 800Mhz or Athlon 800Mhz CPU
  • 256 MB RAM
  • GeForce2 or equivalent Graphics Card
  • Windows Compatible Sound Card
  • 200MB free Hard Drive space
  • Windows-compatible Mouse
  • DirectX 9.0c+
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