Posted: 10 FEB 2011
New rules, improved graphics, sharper AI and plenty more coming in this massive update
Matrix Game and the TOAD Team are thrilled to announce that a new mega-update for The Operational Art of War III is now available. The comprehensive 188.8.131.52 update comes with pages upon pages of improvements, new features, and fixes. Here is just a small overview of the many improvements found in the update:
Posted: 24 SEP 2007
Tweaks, changes, improvements, and pretty much anything else fit to be in an update are included in this massive release
Matrix Games and the TOAD Team are happy to announce that they have released another update for The Operational Art of War III. This new update will include dozens upon dozens of new changes and improvements.
Posted: 1 MAR 2007
Fixes, improvements, and new scenarios assembled and ready for deployment
Matrix Games in conjunction with James Mathews, Ralph Trickey, and the rest of the TOAD team, is pleased to announce a new updated version for The Operational Art of War III (TOAW III).
Posted: 19 JUL 2006
Major Update for Operational Strategy Game
Matrix Games, together with Norm Koger and the TOAD team, are pleased to announce the second official update for Norm Kogerís The Operational Art of War III, which was released one month ago. Download the new v184.108.40.206 official patch from the Matrix Games website at www.matrixgames.com and check the Games and Forum pages for more information on The Operational Art of War III.
Posted: 14 JUL 2006
Join Ralph Trickey and James Mathews at 10:00 PM Eastern, July 19th
Matrix Games is pleased to announce a live chat with the men behind the revamped Operational Art of War series. The chat will take place at 10:00 PM Eastern US time on July 19th 2006 from The Matrix Games chat room. The chat is open to members of the general public and press and offers players a unique opportunity to ask developers any questions they have concerning The Operational Art of War, Matrix Games, and game development in general. To join the chat simply go to the Matrix Games website and click on ďUsers in ChatĒ found in the upper left or simply go to http://www.matrixgames.com/services/LiveChat.asp.
Posted: 27 JUN 2006
Important patch fixes release bug
Matrix Games, in conjunction with Norm Koger and the TOAD team, are pleased to announce the first update for Norm Kogerís The Operational Art of War III, which was released earlier this month. The patch fixes a reconstitution bug found in the release version of the game as well as a few other minor issues. Download The Operational Art of War III official patch from the Matrix Games website at www.matrixgames.com and check the Games and Forum pages for more information on TOAW III.
Posted: 5 JUN 2006
Improved, Expanded, Over 200 Scenarios Included!
Matrix Games, in conjunction with Norm Koger and the TOAD team, is pleased to announce the beginning of a new chapter in the history of wargaming. Norm Kogerís The Operational Art Of War III is now available for sale via the Matrix Games Online Store for a digital download price of US $39.99. Boxed copies will be available next week.
Release Date: 5 JUN 2006
Turns: Turn-Based IGOUGO
Period: World War II
Wargame of the Year 2006 - Bronze Award
|30 NOV 2011||Objective Bizerte!|
|13 NOV 2011||Armageddon 2015|
|30 MAY 2011||Objective Bizerte!|
|30 MAY 2011||Foret de Parroy|
|26 MAY 2011||On to Philadelphia Correction|
|17 FEB 2013||bastoli||Beginner|
|28 JAN 2013||acka||Veteran|
|1 JAN 2013||migace||Intermediate|
|23 NOV 2012||Ltfrench||Intermediate|
|27 SEP 2012||gijoe2004||Intermediate|
|14 JUL 2012||Levsha||Beginner|
|23 JUN 2012||billo||Beginner|
|22 MAY 2012||LCesar||Beginner|
|7 APR 2012||deadmeat1471||Intermediate|
|10 FEB 2012||carbonero59||Intermediate|
|12 DEC 2011||bond007jlv||Intermediate|
|4 DEC 2011||kenh||Veteran|
|30 JUL 2011||DJIce||Beginner|
|21 APR 2011||humpyin||Beginner|
|4 MAR 2011||commun39||Intermediate|
|27 JAN 2011||Monash||Veteran|
|4 DEC 2010||samba liten||Intermediate|
Release Date: 8 JUN 2006
Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.