7 November 2009

Maximum-Football 2.0

Overview   ( More Info )

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

Screenshots   ( View All 13 )

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Features

  • Comes with default US, Canadian and Indoor rules leagues and playbooks
  • Full control over rules variations, league setup, teams, plays and players
  • Open and accessible data and art files
  • Player salary & basic contract information.
  • 16 individual ratings over and above things like height, weight and age.
  • Statistical categories for passing, rushing, receiving, special teams, defensive teams, etc...
  • User definable league structures allow for unlimited numbers of teams in 1 to 4 conferences with 1 to 4 divisions per conference.
  • Players can be created manually or automatically generated.
  • A free agent draft system.
  • Each team can have its own playbook.
  • Create and edit formations & plays for offense, defense and special teams.
  • Play routes are created via drawing command points and assigning scripted commands to each point. No longer are you restricted to selecting from half dozen hard coded routes.
  • Newly created routes can be saved to templates for use in other plays.
  • A quick preview mode allows you to watch player movement through the play.
  • A full practice mode allows you to take to the practice field and run your plays with or without a defense.
  • New Features of Maximum Football 2.0 include:
  • Many brand new or improved player animations.
  • Custom camera angles for replay viewing.
  • Snow and Rain have new effects (the rain leaves little splashes on the turf).
  • Game as a completely new lighting system.
  • Now fully supports the Xbox 360 Controller
  • New Depth Chart system. The Depth chart is now slot based to take advantage of the new player break down.
  • Vastly improved pass and run blocking, defensive man-2-man coverage, and zone coverage
  • A brand new almanac of past champions and defunct teams in the leagues screens.

Reviews   ( View All )

Out of Eight - 6/8
Maximum-Football is made for those aspiring coaches who feel they could call a better game, not pre-pubescent boys who want to lob touchdowns to Terrell Owens.

Product Data

  • Complexity: Intermediate
  • Time Scale: Games, Seasons, Careers
  • Subject: 3D Football - of any kind!
  • Game Scale: Leagues, Teams, Coaches, Players
  • Turn Play: Weekly Games
  • Players: 1 (or more in a League)AI: Yes, Either Side
  • TCP/IP: Only as Internet League Support
  • PBEM: No
  • Game Editor: Yes, Play Development System, Ope Source Data and Art, Extremely Customizable Rules
  • Resolution: 800x600, 1024x768, 1152x864, 1280x960
  • Manual: PDF(Download) & B&W Printed(Physical), 78 pages

System Requirements

  • Windows XP/Vista (XP Recommended)
  • 1 GHz CPU (2.0 GHz+ Recommended)
  • 512 MB RAM Minimum (2 GB for Windows Vista)
  • 128 MB Video Card (Non-integrated Video). Your video card must support at least Pixel Shader 1.0 and Vertex Shader 1.0.
  • DirectX-compatible Sound Card
  • 300 MB free Hard Drive space
  • Windows compatible Mouse and Keyboard
  • DirectX 9c
  • If playing in arcade mode a Microsoft Xbox 360 game controller is highly recommended. These controllers have been tested and approved for use with Maximum-Football 2.0.
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Details

Release Date
September 21, 2007
Developer
Wintervalley Software

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Maximum Football 2.0 Promo Video

(click to view)

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