Behind the Lines
April 2010
In This Issue
Grazing Fire
Welcome
back!
We have some interesting historical insights for our readers this month
in addition to some illuminating new information regarding some of our
hotest titles. Summer is upon us (well, upon those of us north of the
equator) and it can be difficult to remain productive with wonderful weather
beckoning us to turn off the computer screen and head outside. Nevertheless,
we soldier on!
Enjoy the newsletter,
The Newsletter Team
Comments? Questions? We'd love to hear from you through our general
feedback contact form.
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This Week's Historical Short: The World's Worst
(Or Unluckiest) Warships - Part 2
The Historical Short section is designed to provide a brief snapshot
of an interesting historical event or trivia that is a little off the
beaten path of regular historical discourse.
The Worlds Worst Warships - Part 2
The Novgorod (1871; Imperial Russian Navy)
The idea of round ships was neither new no especially unreliable, but
the Novgorod carried the concept to an absurd extreme. Her main battery
was powerful, all right. But whenever it fired, the guns’ recoil
caused the ship to spin like a top; the battery could not fire again until
the vessel regained equilibrium.
Her six steam engines were good, but each controlled only a single propeller
shaft, making precise navigation impossible except in dead-calm water.
When she encountered any sort of stern-current, her rudder simply ceased
to function and if the stern-current was strong enough, the ship just
rotated helplessly in-place like a ponderous hula-hoop.
 If you fired ONE gun, the ship rotated like a top; if you fired BOTH GUNS, it turned into a very large Frisbee.
Nor did she ever attain her intended speed of 7 knots. On a calm day,
when all six engines were working properly, she could manage an average
speed of just 2 knots, making her too slow to participate in any kind
of serious naval engagement.
Although the flaws in her design should have been obvious to any Annapolis
Plebe who had taken the time to study her initial sheaf of drawings, the
Tsarist Navy built two vessels of this type before abandoning the design
as a freakish experiment that simply did not work.
Say this for the bizarre old tub, though: during the period when she
was the ONLY Tsarist ironclad stationed in the Black Sea, Turkish foreign
policy tended to be conciliatory!
SPECIFICATIONS:
- Type: Coastal defense ironclad warship
- Propulsion: six-shaft screw propellers; eight boilers
- Speed: 7 knots (intended); 2 knots actual
- Armor: 225 mm (9 inches) armored belt
- Armament: 2 x 11-inch guns in single barbette mounts; 2 x 4-pounder
guns; 2 x 37 mm. guns
- Displacement: 2491 tons
- User: Tsarist Russian Navy
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Historical Perspective
The Historical Perspective section is intended to give readers the
"history behind the game." Given recent world events, this month Will
Trotter makes an interesting foray into United States military history
by examining the USMC in Haiti during the early 20th century.
Going After Charlemagne – The US Marines in Haiti, 1915
- 1918
William R. Trotter
It took ten years of savage fighting before the Haitian people drove
out the last of the Napoleonic armies that had propped up a harsh, exploitative
colonial regime. This was a singular achievement – the only successful
Black revolt in regional history of a slave population against their white
masters. But the protracted fighting left the island’s once-flourishing
economy in ruins and its infrastructure on the verge of collapse. No longer
united against a common foe, the revolutionary army soon fragmented into
regional militias, whose services were for hire to whatever local strongman
offered the best prospects of steady pay, supplemented by plunder. The
French pull-out, of course, left a huge power vacuum, and although the
civilian leaders of the revolt at length produced a modern, liberal constitution,
there was no centralized authority capable of turning its eloquent ideals
into a political reality. The only semblance of law and order was sporadically
maintained by the bayonets of various warlords’ private armies;
brute force, not the rule of law, was the only thing that prevented total
anarchy, and the new republic’s Presidency was up-for-grabs to any
would-be ruler who could assemble enough muscle to seize it.
By the late 19th Century, in the words of one Haitian historian, “the
entire country was an armed camp”. A putative central government
existed, on paper, but it had no real power to implement reconstruction
plans or carry out social reforms. The populace longed for order, and
the once-disciplined “national army” had deteriorated into
a fractious armed rabble, badly led, rarely and miserably paid, and regarded
by the civilian population not as a stabilizing institution but more as
predatory brigands.
In Port-au-Prince, the portals of the Presidential Palace became little
more than a revolving door through which passed a tragi-comic array of
tin-pot tyrants who managed to seize transient power, but could not hold
on to it long enough to affect visible improvements. During the period
between 1809 –1879 an estimated total of 70 coups, palace revolts,
and gangland-style assassinations installed and quickly deposed a succession
of murderous buffoons in the Presidency.
Rural discontent gradually coalesced into the so-called "Caco" movement, a growing scourge of armed peasants, operating out of the mountainous northern wilderness near the Dominican border. When the chance arose, they became hired guns for whichever political aspirant could enlist their firepower; in between mercenary gigs, they preyed on the local peasant population, which had precious little to spare during the best of times.
Click
here to continue Going After Charlemagne – The US Marines in Haiti, 1915
- 1918.
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Game Spotlight: Across the Dnepr: Second Edition AAR
- Part 1
Across
the Dnepr: Second Edition revisits a classic on a new system. Created
from the ground up as an expansion for SSG’s latest acclaimed game
engine, Kharkov:
Disaster on the Donets, the Second Edition of Across the Dnepr includes
Areas of Operations, the latest AI programming and multiple Mystery Variants
to keep gamers guessing.
What follows is the first of a two part AAR AAR showcasing the gameplay
found in ATD II.
Across the Dnepr: Second Edition After Action Report
Part One
Across the Dnepr: Second Edition is an updated and improved
release of the original mega-scenario expansion for Korsun Pocket.
ATD II has been completely reworked to bring it up to the latest
Kharkov standard, allowing gamers to enjoy an exciting classic
battle on a new system.
The battle itself is an epic contest, with four German armies on one side and an (almost) inexhaustible supply of Russians on the other side. While the Germans begin the battle with many advantages, the natural attrition of their own attacks plus the force of Soviet counterattacks can combine to wear down their forces.
SSG's programmer General Keating has, in his colorful language, been tasked with kicking in the rotten door of Russia and clearing the way to Moscow. Long time SSG tester General Alston is required by the Stavka to halt the fascist invaders and then expel them from the Motherland, a tall order indeed.
The objectives for the Germans are to take the western cities of Vitebsk, Orsha and Mogilev as soon as possible and then fight their way east. The northern formations, 2nd Panzer Army and 9th Army are aimed at Smolensk and then continue clearing the way to Moscow. The southern formations, 3rd Panzer Army and 4th Army must fight their way to Roslavl and point further east.
The objective for the Russians is to delay rather than defeat the invaders. Most of the Russian units will be eliminated; their task is to make their sacrifice useful, either by buying time or taking some Germans with them. The quality of Russian units varies widely, but they do have some powerful formations which can be used for counterattacks which can severely embarrass the Germans.
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Latest News
In this section we provide a rundown of the latest updates from Matrix
Games, just in case you missed a press release or two.
- New Screenshots Released for Across the Dnepr: Second Edition! - New
images are smashing into enemy lines for this revamp of a classic game.
- Distant
Worlds Gets an Important Update! - The highly anticipated 4X “Living
Galaxy” Sci-Fi strategy game gets some quick post-release fixes
to fine-tune the economy and improve stability.
- Distant
Worlds Now Available for Purchase - And a spiffy combat
video to check out as well.
- Horse
and Musket: Volume I Is Updated - Six new battles, some new documentation,
and more with this first official update!
-
The Field of Glory System Is Updated Again! - New scenarios, a fix
to the routing units crash, and plenty more for both Field of Glory
and its expansion. Note that there were three updates before this one,
but this update is comprehensive and so it includes all changes from
the previous updates.
-
Three AGEOD Titles Get a Price Drop! - Get AGEOD’s award winning
products at a new lower price.
-
War in the Pacific – Admiral’s Edition Gets a Major Update! - New
variable resolution complete with widescreen support and so much more!
-
A Major New Update for Armada 2526! - Tons of improvements, changes,
and fixes have decloaked and are headed this way!
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Shot
Field
of Glory has been all the rage since the last newsletter! Tons of
updates, a new expansion coming out, plenty of new opponents to test your
tactical meddle against, and plenty more have added fuel to the community
fire. Don't be too surprised if even more content like the new expansion,
Rise
of Rome, was announced shortly. We can't say much, but Field of
Glory will be in the headlines plenty in the coming months!
The Distant
Worlds Forum has also been alight since its heavily anticapted release.
If Distant
Worlds has caught your eye then definitely head over to the forums
because there are plenty of space commanders on the forums chatting away
about Distant Worlds, the space strategy genre as a whole, and
more! Although we knew all along that Distant Worlds is a fantastic
game, the Matrix staff was still surprised by the massive outpouring of
support and interest.
And we would be remiss if we neglected to put in a gratuitous plug for
the very much anticipated Battles for the Bulge. So... plug!
And as always, anyone who would like to drop us a line and give us some
feedback, complaints, etc., please don't hesitate to do so through our
general
feedback contact form.
Thanks for reading!
The Newsletter Team
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