||  

  ||  

Back to News Listing Matrix Games is Hiring!

Posted: Wednesday, January 16, 2013 by Scott Parrino

Type: Press Release

 

Our business is growing and our full-time staff is expanding!  We’re looking for dedicated professionals who share our interest and passion for these games. 

Read below for our opportunities.  If you are interested in any of these, please respond via e-mail to JD McNeil (jdm@slitherine.co.uk).  Be sure to include your contact information, resume and a cover letter explaining which position(s) you are interested in and why you feel you are a qualified candidate.


Production Assistant

We’re looking for a detail-oriented professional to help with our final production and testing process for game and update releases.   This position is located in our Southwest Vermont office.

You would be doing the following work:

  • Communicating with development teams and our store team on a regular basis to coordinate on upcoming production work.
  • Working with our production software and tools to make sure that every game and update we release works exactly as it should, installs only the files and components it should and is fully tested for compatibility and issues on a variety of operating systems.
  • Verifying files, keeping track of versions and making sure that we provide a final double-check and last line of quality assurance before any product or update is released to our customers.
  • Providing information to the rest of our internal team as well as the development team on production progress leading up to release, to make sure that release planning can be properly coordinated.  Keeping track of pending releases and updates and their status in the production queue and informing the rest of the team of that status as required.
  • Configuring and testing store setup for each release, both digital and physical, in combination with the store team, to make sure that when a release is made available in our store, everything works perfectly from the first purchase.
  • Setting up special store events, promotions and sales in coordination with the marketing team.
  • Supporting beta test teams with regular updated beta installers.


To be a good candidate, you should have:

  • The ability to be very detail oriented.  An excellent eye for detail and the ability to maintain that focus throughout the day are key to making sure that any issues in release versions or installers are caught during our production process and final QA so that the product that reaches customers is as polished and tested as possible.
  • A good knowledge of computer systems, computer troubleshooting and basic programming. In order to create and test our installers, you will need to be comfortable with learning a scripting language and able to both understand existing scripts as well as create new ones and improve our processes in the future.
  • Good communication skills, both written and oral and the ability to communicate with our development teams and internal staff in a professional and friendly fashion.
  • Excellent organizational skills.



Assistant Producer

We’re looking for a candidate with a deep knowledge and understanding of strategy games, particularly the kind of detailed historical and sci-fi strategy games that tend to be our focus.  This position is located in our Southwest Vermont office.

You would be doing the following work:

  • Speaking with development teams on a daily basis to monitor project status and assist in project coordination and management.
  • Be involved with each of your game projects from the earliest stage through to release, helping to shape the design and development in a supporting role with the development team to make it the best game it can possibly be.
  • Coordinating support for each project with our internal staff and contractors, both in terms of development and marketing support.
  • Become the internal expert and champion on the game, to help explain its features and benefits to the rest of the team.
  • If a project is having challenges, identify and resolve them before they become critical problems.  This could be in any area from identifying game design issues to making sure that we are providing the right resources and have the right plan to avoid bottlenecks and delays.


To be a good candidate, you should have:

  • An excellent knowledge of our genre and our past and present titles as well as an interest in playing them.  Even when in a pre-release state, you should be able to spot the diamonds in the rough as well as the likely problem areas in a given game.  If you understand why we and our customers love our games and you love them too, that’s a major plus in this position.
  • Excellent communication skills, both written and oral and the ability to communicate in a friendly, diplomatic and constructive fashion with programmers, artists, designers and other staff members.
  • Excellent organizational and planning skills.
  • A good understanding of the computer software development process, especially game development and the tenets of effective project management.
  • An interest in the kinds of games we develop and publish.



Game Artist(s)

We’re looking for a at least one candidate with very strong 2D art skills as well as familiarity with 3D art to create original art for our top releases.  This position can be based in any of our offices (Southwest Vermont, UK, Italy) and telecommuting is also possible.

If you are interested in this position, please also e-mail us a link to or some examples of your portfolio.

You would be doing the following work:

  • Working together with the producer and development team create in-game art for each project as well as occasional promotional or production art.
  • Provide your input and guidance as an artist to each development team both from a creative and technical standpoint.
  • Be able to incorporate strong historical research and accuracy when necessary into your artwork and also be able to create fictional sci-fi or fantasy art if required.
  • Keep track of your projects and schedules and keep the producer and development team regularly informed of progress and status.


To be a good candidate, you should have:

  • Excellent 2D art skills as well as familiarity with 3D art.
  • Excellent organizational skills and the ability to complete art on a deadline.
  • An interest in both historical as well as sci-fi and fantasy art, especially historical art that is accurate and realistic.
  • Good communication skills, both written and oral and the ability to communicate with our development and internal staff in a professional and friendly fashion.
  • An interest in the kinds of games we develop and publish.

More Info

      ( Views : 3388 )


    In Other News..

    Deal of the Week Command: Modern Air/Naval Operations WOTY

    Monday, September 29, 2014

    Following the successful launch of Command: Modern Air/Naval Operations Wargame of the Year Edition, we are happy to announce that we will keep Command at a reduced price for the entire week. Thanks to this 25% percent discount, there is no better time to get involved in one of the deepest and most realistic games ever created!

    Read more...

    Command: Modern Air/Naval Operations WOTY is now available!

    Friday, September 26, 2014

    “Don’t give up the ship!” (Captain James Lawrence, American naval officer during the War of 1812)

    The most detailed simulator for air/naval operations has just got even better.  Command Wargame of the Year Edition is now available and with a 25% discount on the game! This is the perfect time to get involved in one of the deepest and most realistic games ever created.  

    Read more...

    Frontline : The Longest Day Announced and in Beta!

    Wednesday, September 24, 2014

    Your task will not be an easy one. Your enemy is well trained, well equipped and battle hardened. He will fight savagely.” (Dwight D. Eisenhower – Supreme Commander of the Allied Forces in Europe)

    June 1944 – The Axis is retreating on all fronts. The German army does not have the strategic initiative anymore and is trying to strengthen its defensive lines in order to stop the progress of Russian forces on the Eastern Front, and to prevent any landing from the Allied forces in the West. The Atlantic Wall seems unbreakable but rumors about a possible seaborne invasion in the north of France puts the German commanders under pressure. And suddenly, on June the 6th, the Allied forces launch one of the most audacious operations of the whole war. The world’s destiny is a stake on the Normandy beaches…

    Read more...

    Command gets Wargame of the Year Edition

    Monday, September 22, 2014

    Launched in September last year, Command: Modern Air/Naval Operations blew the minds of fans of hardcore simulations with its unparalleled attention to detail, endless flexibility, and relentless realism. Command puts players in control of a vast array of units and formations, allowing them to lead the way in dozens official and user-created scenarios. The quality of this game did not go unnoticed by the press either, as Command won several awards including; Digital Wargame of the Year (Grogheads), Wargame of the Year 2013 (Usenet), and was selected among the Top Five Wargames of 2013 (War is Boring).

    Read more...

    Deal of the Week: Pandora Series

    Monday, September 22, 2014

    Following the release of Pandora: Eclipse of Nashira, the expansion to the successful Pandora: First Contact, we are happy to announce that the Pandora series will be featured in this Deal of The Week.  This week, you will be able to get a 33% discount on both Pandora: First Contact and the freshly released: Pandora: Eclipse of Nashira. If you are a fan of the 4X genre, this is a deal you cannot afford to miss!

    Read more...

    Pandora: Eclipse of Nashira is now available

    Friday, September 19, 2014

    Zeus, father of the Olympians, made night from mid-day, hiding the light of the shining Sun, and sore fear came upon men.” (Archilochus)

    The world of Pandora, mankind’s new hope, was already a dangerous place for the human colonists. A hostile environment where vile alien creatures roamed the land and these did not welcome the human visitor.  As if all these hazards were not enough, Pandora has now become an even more dangerous place. As the sun grows dark, a new enemy species reaches the surface of this hostile world, rising up from the depths of Pandora and a new human faction joins the competition for the planet’s dominance. 

    Read more...

    Distant Worlds Gets another update

    Friday, September 19, 2014

    Patch 1.9.5.8 is now available!

    The most detailed 4X title gets another major update! As of today patch 1.9.5.8 is available for download through all major channels. This update adds new customization features for ship designs and also further increases the modability of the AI, giving you more control than ever over your copy of Distant Worlds, allowing you to tailor the game to your liking. Other changes includes new AI tweaks, and weapon balances. 

    Read more...