We are proud to show off an interview with VR Designs’ lead developer Victor Reijkersz on Decisive Campaigns: Case Blue.
The interview was taken at this year’s press event in Stresa, known as the Home of Wargamers, during which press from around Europe were invited to view upcoming titles from Slitherine and Matrix Games. During the event we sat down with Victor Reijkersz to explain some of the key features for his eagerly-awaited operational strategy game, which released just two days ago.
Decisive Campaigns: Case Blue has been positively looked at by the press, with Sugar Free Gamer calling that it is "positively oozing history," and GamersHall.de saying that Case Blue "makes a great impression". Get a taste of the battles you’ll experience by reading preview AAR’s from Armchair General and Wargamer!
About Decisive Campaigns: Case Blue
The development team behind the award-winning game Decisive Campaigns: From Warsaw to Paris is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies.
Well researched and packed with depth, including detailed unit data down to vehicle level and historically realistic combined arms gameplay, Case Blue also features an easy-to-learn interface and a good AI. In the campaign scenarios, next to the victory conditions, you will have to deal with high command orders that can instruct you to hold or take specific cities. Do well and earn prestige that enables you to request reinforcements and influence high command decisions, do bad and you’ll have to be careful not to get sacked.
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