||  

  ||  

Back to News Listing New Screenshots for Armada 2526!

Posted: Wednesday, October 28, 2009 by Sean Drummy

Type: ScreenShots

New screenshots for this turn-based and real-time strategy blend from a lead designer of the Total War series!

Matrix Games, Tri Synergy (www.trisynergy.com) and Ntronium Games (www.ntronium.com) announce the release of a new pack of screenshots for their highly anticipated turn-based/real time strategy blend, Armada 2526.

 

Matrix Games is particularly excited to be working with founder and director of Ntronium Games, R.T. Smith.  Mr. Smith has been creating strategy games for more than 20 years, including the original 4x space classic Armada 2525.  Most recently he was the project director and lead designer for Medieval 2: Total War, having earlier served as designer and programmer on the previous Total War games.

 

David Heath, Director of Operations at Matrix Games, said “Armada 2526 provides an elegant balance between action and strategy. These new screenshots showcase some of the eye candy of the tactical battles and the in depth strategic layer as well.”

 

Shane Nestler of Tri Synergy added “We’re thrilled to be working with a long time veteran of the industry to bring gamers this exciting new release.  Armada 2526 combines the addicting ‘just one more turn’ gameplay of old school strategy games together with a modern interface and the slick graphics of today’s mainstream games!”

 

Armada 2526 continues the great tradition of space opera games. You guide your race from its first interstellar journeys, until it becomes a mighty galactic empire. Along the way, you'll explore the galaxy, conduct research, diplomacy and trade, found new colonies, maneuver mighty star fleets, and fight epic battles. Although the game is complex, and the possible strategies endless, powerful help and advisor features help you get up to speed quickly. Unlike many games in this genre, Armada 2526 boasts a streamlined play system, providing games that can be finished in a reasonable time, and emphasizes battle and strategy over economic micro-management.

 

Some major features include:

 

  • Turn-Based Strategy Map -  The strategy map shows the portion of the galaxy where the game takes place. Here you'll maneuver your fleets, manage your colonies, and grow your empire. The emphasis in this part of the game is thinking and planning, so you can spend as much time as you want planning your strategies, and issuing orders. When you're done, hit the "end turn" button, and your orders will be carried out simultaneously with those of other players.

 

  • Epic Space Battles -  Battles can be epic affairs with more than a hundred ships on each side. They are presented to the player in their full majesty via real-time 3D rendering with glowing energy beams, shimmering shields, and spectacular explosions. The action is real-time, both to enhance the visual spectacle, and to introduce elements of tension and pressure; however, the emphasis is firmly on tactics and maneuvering formations, rather than frantic clicking on individual ships, and you always have the option of pausing the battle to issue orders. Planetary assaults are especially intense with ship to ships battles, ground battles and ground to air battles all taking place simultaneously. If the attacker doesn't complete the conquest quickly enough, the battle will continue into the next turn, giving each side the chance to throw in reinforcements.

 

  • Diplomacy -  With so many players, you need a full featured diplomatic system. In Armada 2526 you can negotiate offensive and defensive alliance, non aggression pacts and trade agreements. Trade money, technology, colonies, ships and information. You can issue threats and ultimatums, or ask for favors. Friendships can be made and trust earned, or your reputation can be ruined by bullying and not honoring agreements. Negotiations proceed by a series of offers and counter offers. Hard bargaining can drive the price down, but being generous builds friendships. During negotiations, you see an animated view of your counterpart, so you know who you are dealing with, and how they feel.

 

  • Technology -  There are many different technology items to research. The game system encourages you to specialize in particular areas of tech, so as you expand and meet new players, you will find that they have radically different capabilities. Many of the technologies are disruptive, and force you to radically alter your strategy and tactics to utilize them, or to cope with the lack of. You may for instance concentrate on building the biggest and best navy in the galaxy, and then watch in dismay as your ships flee from and opponent who has mastered the psychic arts, or are outmaneuvered by an adversary who has specialized in stealth or hyper space technology. You may have turned your planets into fortresses, but this won't help if they are infected by nanobots that eat defenses from the inside out, or if your opponent is impolite enough to drop an asteroid on your favorite colony.

 

  • Powerful AI - The artificial intelligence routines have been created by an expert in the field, to provide AI players that are both worthy adversaries, and opponents that are fun to play against. The A.I. has been built into the game from the beginning of development and updated to take advantage of new game features as they are added, giving the developers the maximum time to polish its behavior. This is in contrast to many games, where the AI is tacked on at the end of development. Of course the same powerful routines developed for the opponents, are also available to assist the player in managing their empire, and to offer game play advice.

 

Get the screenshots here.

More Info

Armada 2526

  ( Views : 3242 )


In Other News..

The Operational Art of War III receives a final update and a sequel!

Tuesday, July 07, 2015

First published in 1998, this legendary series of operational wargames has seen six releases, including the latest Operational Art of War III, released to the wargaming audience in 2006. Now, as we conclude The Operational Art of War III, we are also taking a new step to continue the series into the future.  Publisher Matrix Games and the TOAW Development Team have been working behind the scenes for nearly two years to take this landmark brand to new heights.

First, a long-promised update… with development for The Operational Art of War once again in full swing, many months of development both past and present have allowed us to complete the final update for The Operational Art of War III, version 3.4.1.9! This update allows us to bring the TOAW community a parting gift for TOAW III, including a feature enhancement, quite a few bug fixes and new and revised scenarios, while also laying the groundwork for a new release, The Operational Art of War IV.

Read more...

Revolution Under Siege Gold is Released and Streamed!

Thursday, July 02, 2015

“The battleline between good and evil runs through the heart of every man.”- Aleksandr Solzhenitsyn

Brest-Litovsk didn’t bring peace to a battered Russia. The divisions inside the Russian Social-Democratic Labour Party see the minority faction – the Mensheviks - always struggling against the majority one – the Bolsheviks. Meanwhile border countries once part of the Russian Empire are considering the possibility of taking advantage of their former “Motherland”...

Revolution Under Siege GOLD, the first complete historical simulation on PC of the Russian Civil War between 1917 and 1923, is out now!

Read more...

Slitherine and BAE Systems to start collaboration

Wednesday, July 01, 2015

Over the years, Slitherine has developed some of the most in-depth and well-researched wargames in the market. Combining historical accuracy, cutting edge AI and enhanced combat models, Slitherine games have always been more about what is under the hood than before the eyes.

A crucial appreciation of these efforts is now coming from experts at defense, security and aerospace multinational BAE Systems. In particular, real time wargame Command: Modern Air/Naval Operations has been chosen to start a collaboration with Slitherine and its development partners

Read more...

Legions of Steel - Meet the Machines!

Wednesday, July 01, 2015

They come from the sky but not as a conquering force. Despite their overwhelming Fleet their goal is not to gain more planets or solar systems. They don’t feel anger, vengeance, tiredness or desire. Debris and ruins are the signs of their passage.

Their only aim is the extinction of all life forms. They are the Machines!

As the release date of the game is approaching it’s time to have a close look at the menace Mankind will have to face!

Get more information about Legions of Steel from its official Product Page

Read more...

Warhammer 40,000: Armageddon is releasing today on iPad!

Friday, June 19, 2015

"There can be no mercy. No surrender. If we survive this day it will be a miracle.” (Commissar Sebastian Yarrick)

Today is a good day to join the fight for the Emperor! Warhammer 40,000: Armageddon, after having managed successfully to capture the unique tabletop feel of the franchise, has reached a new important step!

Today iPad owners will be happy to know that the game and all its expansions are now available on tablets!Benefiting from extra months of development, this adaptation contains all of the updates released since November, including the free Untold Battles expansion and the latest 1.08 patch (check the changelog here) with fully localization in German, French & Spanish.

Read more...

HoW15 - I don't like this, it doesn't work

Friday, June 12, 2015

Imagine catching a flight to a distant city you've never been to. You leave in a rush, no time to read a proper travel guide. Don't know the language either. Don't know the local rules: this trip is going to be a nightmare, for sure. 
 
The airport is your first test. And most airports are pretty good at showing the right information, making good use of symbols, guiding customers through the right paths and making them feel like they are doing the right thing and it's not as hard as they thought just before landing. 

Read more...

Scourge of War - The Waterloo Diaries Part 4

Friday, June 12, 2015

The last part of the Waterloo Diaries is on line on our YouTube Channel and its huge! In this part Matthew from the development team will introduce you to the Sandbox campaign!

While Sandbox battles were already in the previous games of the series, this time you are also able to run it for your campaign!

Get more information about the game from its official product page

Read more...