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David
Heath, Director of Operations at Matrix Games, said “Given the enormous success
of Commander – Europe at War, the
Napoleonic incarnation of the same elegant game system stands to be just as
fantastic. Commander – Napoleon at War captures everything that was intuitive
and fun about the original Commander
while still modeling Napoleonic strategy in all its glory!”
Iain
McNeil from Slitherine Strategies added “We are pleased to be publishing
another highly anticipated title together with Matrix Games and look forward to
working with them for the release of Commander
– Napoleon at War. Gamers who found Commander
– Europe at War fun, easy, and engaging will no doubt see that this new
sequel will retain all the positive aspects of its predecessor while still
coming filled with plenty of improvements and innovation.”
In
Commander – Napoleon at War, players
must use the combined arms of infantry, cavalry and artillery combined with the
innovations and strategies of the Napoleonic wars to secure victory. Play on a beautifully rendered map of
Napoleonic Europe, where terrain and weather play a large role and mud and snow
may bog down your army at a crucial time.
Logistics are also modeled, with supply lines, resources and sieges and
the use of privateers and naval superiority to stifle trade routes. Players
have twelve unit types to choose from as well as fifteen research paths, and
eight immersive historical campaigns from 1805 through 1815!
Features
include:
Can
Napoleon’s ambition be denied or will the flag of the Empire of France fly
throughout the continent? It is up to
you to write the story of the Napoleonic Wars in Commander: Napoleon at War!