Sequel to Award-Winning World at War with Diplomacy, Espionage and Events!
Matrix Games and 2by3 Games (www.2by3games.com) today announced the sequel to the acclaimed Gary Grisby’s World at War has gone gold. This new sequel, Gary Grigsby’s World At War: A World Divided, adds a host of new features to grow the engine well beyond the original game in terms of grand strategy. A World Divided includes spies, neutral country diplomacy, variable political events, unit experience and scenarios that occur after the war as well as starting earlier than the original.
The original game, which recently awarded the 2006 Origins Vanguard Unique Game of the Year Award, puts players at the helm of one of the five major nations during the Second World War. Managing supply lines, production, troop movement, and resources, it had a simple and elegant design with variable levels of difficulty and detail.
Gary Grigsby’s World at War: A World Divided will take this design to the next level, adding espionage, code-breaking, variable political events, unit experience and neutral country diplomacy. These changes vastly affect the dynamics of play and add entire new layers to the grand strategy mix of the original. Players will have to learn to be more flexible with their tactics, facing more important decisions on these new fronts.
In addition to the new features in Gary Grigsby’s World At War: A World Divided is a completely new ‘what-if’ scenario that carries forward from the end of the war into a conflict between the Western Allies and the
The overall ease of play is retained in Gary Grigsby’s World at War: A World Divided. The game will ship with four tutorials, three campaigns, and five different scenarios starting from 1939 and the invasion of