We use cookies to help give you the best possible experience on our site. Strictly necessary and functional cookies support login and shopping cart features, they cannot be disabled. Performance cookies support site performance analysis. These are optional and will be disabled if you click on Reject.

By clicking Accept you agree to our use of Performance cookies as detailed in our Privacy Policy.

 

Accept Reject
 
home / news / Starshatter - Ultimate Space Combat
< go back

Starshatter Releases Major Update

socials
Published on May 03, 2005

The 4.5.0 update to Starshatter includes an all new rendering engine based on DirectX 9, a new user-interface, a new terrain engine and improvements to shading, textures, and graphical effects such as bump and specular maps.  Additional improvements include increased missile payload for ships, minor bug fixes with flight patterns, and more responsive controls.  This major update requires Starshatter v.4.0.3 to be installer before updating.  The update can be downloaded from www.matrixgames.com in the Games section for Starshatter.

Existing players should note that the system requirements have increased due to the more advanced graphics engine in Starshatter v4.5.0.  In order to use the new graphics engine,   you must have a 3D card with support for hardware transformation and lighting.  Software rendering is no longer supported in v4.5.0 and owners who require this should stay with v4.0.3.

Starshatter extends the game concepts of the classic space simulations by combining fighter and starship combat in a single game. You begin the game as either a fighter pilot or the commander of a small starship. As you progress through the game, you can earn promotions and awards until you are commanding a massive fleet carrier with three wings of fighters and a complete escort of warships.  Starshatter also boasts one of the best mod communities for space fighting simulations.

Target Games
Search News
< go to all news