||  

  ||  

Back to News Listing Home of Wargamers After Action Report Part 2

Posted: Tuesday, May 20, 2014 by Bart Schouten

Type: News

Yesterday we kicked of a short three part series of After Action Reports, summarizing the Home of Wargamers event. Day two of the event was all about the games, showing them, playing them and interviewing the developers about them. Because of the sheer amount of games we presented here, you will understand I cannot go into much detail regarding the games in question, but both on our forums, as well as on the websites of the attending journalists, news about specific games and developers can be found. 

Day 2 – Presentations

Awaken by the alarm clock crow of the peacock under the beautiful morning sun, journalists and players emerged from their quarters which were spread around to castle, and gathered from breakfast. It was after this royal first meal and a much needed consumption of coffee (or tea), that our guests made their way to the presentation halls. The presentations of the games were spread among four different Medieval halls: Bishops, Peacock, Crusaders and Cuirasses. The journalists and attending players, who were spread over four different groups, would migrate from room to room in order to see all presentations. This setup allowed for smaller group and therefore a lot of direct interaction between the developers and guests. 

 

In the Bishops Room people were directly treated with some great strategy games. The Lordz Games Studio presented Sovereignty, a grand strategy title set in a world of Medieval-fantasy. Other games mentioned here were Soviet Corps and Commander: The Great War. Next up, it was Polar Motion, the developer behind Buzz Aldrin’s Space Program Manager. Polar Motion talked the guest through the coming release plan and, among other things, showed the new Soviet Space Agency. The final game to be presented in this room, was the long-awaited Warhammer 40K: Armageddon, where Flashback Games showed of a playable demo of the game. 

 

In the Peacock Hall, the amount of games shown was quite overwhelming. War in the West, Distant Worlds: Universe, Brother Against Brother, Flashpoint Campaigns: Southern Storm and the iPad version of Gary Grigsby’s World at War: A Worlds Divided were shown here. This was also the room where Ageod’s Phillipes were present, telling us about their upcoming titles Hannibal: Terror of Rome, a stand-alone game in the Alea Jacta Est Series, and, for the first time, Ageod announced and presented Ageod’s To End All Wars, a new game set during World War 1. 

 

 

 

After a couple of stairs and some confusing corridors (and a much needed lunch!), the Crusaders Hall could be found. This hall was mostly dedicated to Battle Academy and Close Combat, showing Battle Academy 2, announcing Pike and Shot and Hell and presenting Close Combat: Gateway to Caen and Close Combat: the Bloody First, which was shown to the public for the first time ever. Other games mentioned here were the tablet version of Qvadriga, Magnifico and Field of Glory. It was in this room that we showed that, just because we make the games, we do not always excel in it. During the presentation of Close Combat, we were caught off guard by some German Panzers, and our own armored vehicle had to be abandoned. 

 

Next up was the Cuirasses Hall, dedicated to some awesome iPad games. 88mm presented their game Frontline: Road to Moscow, (released today for both iPad and iPhone) and Sutdio Nyx presented their game called Legions of Steel, a great looking futuristic tactical game. Cat Rabbit Announced Heroes of Normandie, the iPad version of the kickstarted board game. Finally The Artistocrats showed the latest build of Order of Battle: Pacific. 

 

Day 2 – Interviews and Gaming

After the presentations and a small break, everyone gathered again at the Armory Hall. The bar was open, the beers were cold and the computers waiting. This was also the time for one-on-one interviews, where some of the journalists, if they had some specific questions or where just very interested in a specific title, the developers and staff members were happy to help them. Scattered across the hall and the court yard you could find these interviews taking place. It was very encouraging to see indeed that among the press a great interest in wargames could be found. 

 

Those who were done with the interviews, or waiting for their spot to open, could have some fun with the playable builds, or some of the board games which were setup for the occasion. A special mention should be made for Qvadriga here, for you could identify those playing them by the sounds their reactions and the sounds of the peoplegathered around the player. Qvadriga must be one of the most social single-player games out there!

 

 

 

Day 2 – Dinner

While the bar did serve the drinks to our guests, a gamer plays on his stomach. The time for a royal dinner was there and the entire crowd moved towards the famous King Arduin’s Hall. Once seated, it was speech time again. JD McNeil thanked all those attending once more, quickly after, the meals were being brought into the hall, the toasts were made and the feast begun. Discussions quickly arose about the different games all guests had been able to witness earlier that day. Al this food made some of us a little thirsty and they took a little detour to their rooms, passing the bar first. At the end, it was a very long day, but a day of great presentations, great games and most of all, great company!

 

Tomorrow we will continue this After Action Report with Day 3, the Battle Academy 2 contest and the visit to a Napoleonic Fort.  

More Info

      ( Views : 3310 )


    In Other News..

    Space Program Manager Launch Contest Announced!

    Friday, October 24, 2014

    Next week is the release of the highly anticipated Buzz Aldrin’s Space Program Manager. In order to celebrate the launch of Buzz Aldrin’s Space Program Manager, we have teamed up with the Kennedy Space Center in Florida to organize a contest with awesome prizes! The contest will be open to anyone who owns a copy of the game and the main price will be a trip to the Kennedy Space Center itself!

    Read more...

    Battle Academy 2 is out now on iPad!

    Thursday, October 23, 2014

    "The Russian Colossus...has been underestimated by us...whenever a dozen divisions are destroyed the Russians replace them with another dozen."(German Army General Chief of Staff Franz Halder)

    Back in 2012, Battle Academy revolutionized the iPad world by introducing a deep and fully-featured tactical game about WWII. Any doubts about the capability of the iPad to smoothly run an intense 3D strategy game were quickly quieted and wargamers finally appreciated the device for what it’s really worth.

    Read more...

    A closer look at rockets in Space Program Manager

    Wednesday, October 22, 2014

    Buzz Aldrin’s Space Program Manager is launching next week so it is about time to give you all a bit more information on the rockets that will actually be powering this game! Space Program Manager features an extensive library of different types of rockets that where built, or considered, by the American and Soviets space agencies during the Cold War. These rockets come each with their own characteristics and functionalities, and selecting the right rocket for the job will get you a long way on your road to the moon! 

    Read more...

    Deal of the Week - Pride of Nations

    Tuesday, October 21, 2014

    Pride of Nations, Ageod’s biggest title ever, goes on sale once more! Pride of Nations allows you to reshape the world as one of the major countries of the 19th Century as you try to become the most prestigious nation. For the entire week, you will be able to grab this huge game for just $9,99!

    Read more...

    A new update for Piercing Fortress Europa

    Monday, October 20, 2014

    As part of our ongoing commitment to the Piercing Fortress Europa community, a new update for the latest logistic gem designed by Frank Hunter is available and it will make your wargaming experience even better!

    Read more...

    New screenshots for War in the West!

    Friday, October 17, 2014

    Confirmed for a release early December, Gary Grigsby’s War in the West now gets illustrated with a complete batch of HD screenshots! Thanks to these images, you can have a clear vision of the Theaters of Operations where you will lead your troops: Sicily, Bulge, Arnhem… all of the famous places of the Western Front will be featured in the game! But only commanders that pay attention to the details like the weather conditions, the logistic network, and air superiority will be able to build plans to deliver success.

    Read more...

    Pike & Shot is now available!

    Thursday, October 16, 2014

    "Not only strike while the iron is hot, but make it hot by striking.” (Oliver Cromwell – English military and political leader)

    In the age of Pike and Shot, mighty struggles erupted across Europe for religious, political or dynastic causes. The greatest powers of that period were regularly involved in conflicts and struggles to increase their dominance over the continent. Some countries have also to deal with inner tensions and are torn apart between factions. War is in the air. But war has changed. Due to the development of new technologies, traditional medieval tactics have been substituted with a totally different approach to effectively utilise the new formations and weapons.

    Read more...