||  

  ||  

Back to News Listing Home of Wargamers After Action Report Part 2

Posted: Tuesday, May 20, 2014 by Bart Schouten

Type: News

Yesterday we kicked of a short three part series of After Action Reports, summarizing the Home of Wargamers event. Day two of the event was all about the games, showing them, playing them and interviewing the developers about them. Because of the sheer amount of games we presented here, you will understand I cannot go into much detail regarding the games in question, but both on our forums, as well as on the websites of the attending journalists, news about specific games and developers can be found. 

Day 2 – Presentations

Awaken by the alarm clock crow of the peacock under the beautiful morning sun, journalists and players emerged from their quarters which were spread around to castle, and gathered from breakfast. It was after this royal first meal and a much needed consumption of coffee (or tea), that our guests made their way to the presentation halls. The presentations of the games were spread among four different Medieval halls: Bishops, Peacock, Crusaders and Cuirasses. The journalists and attending players, who were spread over four different groups, would migrate from room to room in order to see all presentations. This setup allowed for smaller group and therefore a lot of direct interaction between the developers and guests. 

 

In the Bishops Room people were directly treated with some great strategy games. The Lordz Games Studio presented Sovereignty, a grand strategy title set in a world of Medieval-fantasy. Other games mentioned here were Soviet Corps and Commander: The Great War. Next up, it was Polar Motion, the developer behind Buzz Aldrin’s Space Program Manager. Polar Motion talked the guest through the coming release plan and, among other things, showed the new Soviet Space Agency. The final game to be presented in this room, was the long-awaited Warhammer 40K: Armageddon, where Flashback Games showed of a playable demo of the game. 

 

In the Peacock Hall, the amount of games shown was quite overwhelming. War in the West, Distant Worlds: Universe, Brother Against Brother, Flashpoint Campaigns: Southern Storm and the iPad version of Gary Grigsby’s World at War: A Worlds Divided were shown here. This was also the room where Ageod’s Phillipes were present, telling us about their upcoming titles Hannibal: Terror of Rome, a stand-alone game in the Alea Jacta Est Series, and, for the first time, Ageod announced and presented Ageod’s To End All Wars, a new game set during World War 1. 

 

 

 

After a couple of stairs and some confusing corridors (and a much needed lunch!), the Crusaders Hall could be found. This hall was mostly dedicated to Battle Academy and Close Combat, showing Battle Academy 2, announcing Pike and Shot and Hell and presenting Close Combat: Gateway to Caen and Close Combat: the Bloody First, which was shown to the public for the first time ever. Other games mentioned here were the tablet version of Qvadriga, Magnifico and Field of Glory. It was in this room that we showed that, just because we make the games, we do not always excel in it. During the presentation of Close Combat, we were caught off guard by some German Panzers, and our own armored vehicle had to be abandoned. 

 

Next up was the Cuirasses Hall, dedicated to some awesome iPad games. 88mm presented their game Frontline: Road to Moscow, (released today for both iPad and iPhone) and Sutdio Nyx presented their game called Legions of Steel, a great looking futuristic tactical game. Cat Rabbit Announced Heroes of Normandie, the iPad version of the kickstarted board game. Finally The Artistocrats showed the latest build of Order of Battle: Pacific. 

 

Day 2 – Interviews and Gaming

After the presentations and a small break, everyone gathered again at the Armory Hall. The bar was open, the beers were cold and the computers waiting. This was also the time for one-on-one interviews, where some of the journalists, if they had some specific questions or where just very interested in a specific title, the developers and staff members were happy to help them. Scattered across the hall and the court yard you could find these interviews taking place. It was very encouraging to see indeed that among the press a great interest in wargames could be found. 

 

Those who were done with the interviews, or waiting for their spot to open, could have some fun with the playable builds, or some of the board games which were setup for the occasion. A special mention should be made for Qvadriga here, for you could identify those playing them by the sounds their reactions and the sounds of the peoplegathered around the player. Qvadriga must be one of the most social single-player games out there!

 

 

 

Day 2 – Dinner

While the bar did serve the drinks to our guests, a gamer plays on his stomach. The time for a royal dinner was there and the entire crowd moved towards the famous King Arduin’s Hall. Once seated, it was speech time again. JD McNeil thanked all those attending once more, quickly after, the meals were being brought into the hall, the toasts were made and the feast begun. Discussions quickly arose about the different games all guests had been able to witness earlier that day. Al this food made some of us a little thirsty and they took a little detour to their rooms, passing the bar first. At the end, it was a very long day, but a day of great presentations, great games and most of all, great company!

 

Tomorrow we will continue this After Action Report with Day 3, the Battle Academy 2 contest and the visit to a Napoleonic Fort.  

More Info

      ( Views : 2928 )


    In Other News..

    Hell is Approaching

    Thursday, September 18, 2014

    The mythical land of Gilrand is such a safe and quiet place that knights and paladins are drinking beers all day long in the trendiest inns of the realm. But there is no better target for the devil than a charming and peaceful place. In the darkest side of this fantasy world, subterranean legions are just waiting for one sign from their hellish leader to start a monstrous invasion. Harmonious times are over and chaos gets underway!

    Read more...

    Deal of the Week Battle Academy

    Monday, September 15, 2014

    Celebrating the launch of the highly anticipated Battle Academy 2, we are happy to announce that this week we are giving you a great offer on the first Battle Academy! Now you will be able to grab Battle Academy for just $ 19,99. Never was there a better time to pick up the game that started this classic series!

    Read more...

    Battle Academy 2 Out now!

    Thursday, September 11, 2014

    The enemy is at the gate. It is a question of life and death.” (Andrei Zhdanov – Soviet Politician)

    June 21, 1941 – German troops cross the border in Soviet-occupied Poland and break instantly the Non-Aggression pact between Germany and the USSR. This brutal and massive operation opened a huge new front in Europe. While the initial advance was fast and surprising enough to make the Germans reach the gates of Moscow, the invaders quickly had to deal with a valiant resistance from the Red Army and endure the tough weather and terrain conditions. Soon the Eastern Front became the ruthless and the bloodiest front of the whole war…

    Read more...

    Legions of Steel ready for beta

    Wednesday, September 10, 2014

    Far in the future, factions from the Milky Way are forming a military coalition. Their target: The Empire of the Machines, a fearsome robotic authority that endangers the whole galaxy. In Legions of Steel, players will control a squad of elite human troopers sent behind the enemy lines to eliminate the threat at the source. Alternatively, they will be able to lead the robots through the dark and cold corridors of the Machine’s undergrounds to repel the Human offensive.

    Read more...

    Battle Academy 2 gets trailers and Steam page!

    Wednesday, September 10, 2014

    Battle Academy 2: Eastern Front is releasing later this week. In order to make the waiting a little easier for you, we have  prepared a couple of trailers, which will give you a taste of the look and feel of his intricate strategy game. The first trailer is a gameplay trailer, while the second one is a main title theme trailer that uses wonderful music by composer Alessandro Ponti and the amazing art created by Art Director Richard Evans. 

    Read more...

    Deal of the Week Germany at War

    Monday, September 08, 2014

    Here at the Slitherine Group, the start of a new week means a new deal! This week we take the action back to the Eastern Front with Germany at War: Barbarossa 1941. This operational turn based game allows you to rewrite historythrough an addictive combination of compelling gameplay, realistic events and challenging battles. Now for this entire week, you will be able to jump into the action for just $9,99! 

    Read more...

    Slitherine Group acquires Shenandoah Studio

    Thursday, September 04, 2014

    Fine makers of strategy games to continue evolution of portable wargaming.

    The Slitherine Group announces that it is partnering with Shenandoah Studio to ensure that their innovative titles have the benefit of multi-channel distribution, backed by the development resources needed to achieve their full potential. Shenandoah Studio, the development house behind iPad successes such as Battle of the Bulge and Drive on Moscow, is the winner of many awards. The US-based developer was a breath of fresh air, bringing innovation to the strategy genre on iOS thanks to a clever, streamlined game design and a state-of-the-art game engine.

    Read more...