Art mods

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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michaelm75au
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Art mods

Post by michaelm75au »

I have documented the special handling that has been built into the AE code "over the years" to handle various plane image changes and displaying of the unit patches.

1. Plane art can change depending on game month/year.
2. Unit patches can be added to ships, groups and LCUs, which will show on the unit screen when viewed.

When we get around to patch 4, it can be included (with any updates by then) in the Manual sub-directory.

Please note this has been tested but funny or misaligned art can cause game issues (CTD).
If you have an issue after installing some art, try removing the images to see if the problem goes away.

I hope you find this helpful for adding just that more chrome to this game!
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Michael
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PaxMondo
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RE: Art mods

Post by PaxMondo »

Thanks very much for your support of the mods!
Pax
Cathartes
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RE: Art mods

Post by Cathartes »

This is great Michael. This will be a boon to folks down the road and really adds depth and immersion to the game. Much appreciated!
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Dixie
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RE: Art mods

Post by Dixie »

Vey nice, I've already played around with the sqn badges [:)]
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fflaguna
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RE: Art mods

Post by fflaguna »

How do I turn "hex-side details" to the "ON" position without the ugly blue hex-sides over open ocean? :(
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michaelm75au
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RE: Art mods

Post by michaelm75au »

ORIGINAL: fflaguna

How do I turn "hex-side details" to the "ON" position without the ugly blue hex-sides over open ocean? :(
Can't. All or nothing.
Michael
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eloso
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RE: Art mods

Post by eloso »

These are some pretty cool features![:D]

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Couple of technical questions...

I grabbed this png off of the wiki for the 24th ID and resized it in photoshop before saving it out as a bmp file. Photoshop gives me the option to save it in 16,24, & 32 bit. The only difference I could tell between 24 and 32 bit was the file size. Would it be in our best interest to save it under the lower setting to conserve on video memory used?

Also I was working on a mod and added a bunch of air art to the default stock images. With this new system would it be possible to use the individual aircraft images as long as they're mapped to the correct editor slot?

Also if anyone wants this here it is:


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fflaguna
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RE: Art mods

Post by fflaguna »

ORIGINAL: michaelm

ORIGINAL: fflaguna

How do I turn "hex-side details" to the "ON" position without the ugly blue hex-sides over open ocean? :(
Can't. All or nothing.
Roger!
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Herrbear
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RE: Art mods

Post by Herrbear »

Thank you very much.
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TOMLABEL
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RE: Art mods

Post by TOMLABEL »

Great work michaelm!!!![&o] This is going to be very cool!!! OK you modders - get busy!! We need some emblem mods!! Here are some examples of the different types that I've done.



Image
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screenart.jpg
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Art by the Rogue-USMC

WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln
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RyanCrierie
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RE: Art mods

Post by RyanCrierie »

I'd be more than happy to host any mods like this on my website.

Here's some art for the USAAF in the WWII and immediate post WWII period here

Link to USAF

Link to US Field Army HQ Patches
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michaelm75au
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RE: Art mods

Post by michaelm75au »

Also I was working on a mod and added a bunch of air art to the default stock images. With this new system would it be possible to use the individual aircraft images as long as they're mapped to the correct editor slot?
Yes you can create individual plane image files based on the editor slots of the scenario files.
These image then will replace the default ones.
Michael
Halsey
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RE: Art mods

Post by Halsey »

Please release these as seperate packages.[;)]
Squadrons
Ground Units
Ships

I'm waiting...[;)][:D]

Very nice addition to the artwork, incredible.[&o]
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RyanCrierie
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RE: Art mods

Post by RyanCrierie »

New Page now up at my website on Corps Patches:

Link
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SuluSea
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RE: Art mods

Post by SuluSea »

Thanks for the work on this Micheal and the team.
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Dixie
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RE: Art mods

Post by Dixie »

Here's what I've got so far. It's a long way from being comprehensive, mostly Indian and Brit LCU/squadrons and a few ships and USAAF units. It's not easy to find unit emblems for the Commonwealth LCUs once you get beyond divisional level [:(]

Still got a few minor things to work out, some of the RAF crests aren't quite right for example.

forceddownload.asp?file=0;2409763

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Halsey
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RE: Art mods

Post by Halsey »

More more more...[:D]

Nice work Dixie.[;)]
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chesmart
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RE: Art mods

Post by chesmart »

We want more!
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WITPPL
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RE: Art mods

Post by WITPPL »

IT IS TOO GOOD TO BE TRUE!!!

How does it works?
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Halsey
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RE: Art mods

Post by Halsey »

Go to the main ART directory in the AE game folder.

Add two new folders.
AlliedPatch
JapPatch

Then transfer the unit patches to whichever folder.
All Allied to one.
All the Japanese to the other.

That's it, the game takes over from there.[;)]
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